

Both of its arms have full actuator sets allowing it to deliver 10 damage punches. Heat-Adjusted Maximum and Expected Damage Brawling The two AC/20s are terrifying to even the heaviest of targets. Then at shorter ranges, it carries a pair of devastating heavy autocannons. A large laser and LRM 15 provide its long-range firepower. The right torso has 20% of its critical slots as explosive ammo and the left torso has 29% of them as ammo. The design carries three tons of explosive ammunition, but both locations with it are protected by CASE to prevent an explosion from destroying the King Crab. While it has slightly below average for a 100-ton ’Mech, its 286 armor points are well above the average for the assault weight class as a whole. The +1 target movement modifier it can get for walking is not any better than standing still in protective terrain. The KGC-000 has an average movement profile for an assault ’Mech. Be careful about flankers, you have a very limited firing arc.Your slow speed and short range mean that you’re at your best if you can wait out of sight and let enemies come to you.Save your autocannon ammo for when you’re most likely to hit, you don’t have enough to waste any shots.Fire either your long-range weapons or your autocannons to stay cool.After the Jihad ended, the Republic of the Sphere continued to use the design for a few decades, but it was considered extinct by the time of the blackout.

KING CRAB BATTLETECH FREE
From the Clan Invasion until the Jihad, it continued to serve ComStar and the Draconis Combine as well as the Word of Blake and Free Rasalhague Republic. ComStar secretly retained some of the original variant and shared some with the Draconis Combine after the Fourth Succession War. Many King Crabs left the Inner Sphere with the SLDF, and the loss of Ferro Fibrous armor manufacturing meant that those that remained with the Great Houses were downgraded to the KGC-0000 variant.

While it was considered less capable in the command role than the Atlas AS7-D that was introduced just over a decade later, it was still a capable assault ’Mech with a tremendous amount of short-range firepower. Of course, heat is an issue, but it's usually manageable considering how fast the enemies drop.Designed as a command ’Mech for the SLDF, the King Crab entered service in 2743. I precision strike the center torso and if that doesn't kill it, a PPC from my Atlas will usually knock it down and let my LRM Stalker core it. Since I got two of them after getting the Argo but before doing any other story missions (note: that took several hundred weeks), pretty much every story mission has been a cakewalk.

Two AC/20, 6 ammo in the legs, two heatsinks in the Center. (And the Stalker just does it so much better.) I'm tried LRM boating, but that didn't work out so well. I might revisit this since I've maxed out my pilots though. Was ok, but too lightly armored for me.įollowing that, I've tried a 3x LL setup, but heat was too much of an issue, not to mention spreading the damage. Right after I got my first, I ran it stock to see how it was. I'd rather have full armor and high evasion, and take a turn or two more to kill something than not.
KING CRAB BATTLETECH PLUS
For starters, full(ish) armor, armored cockpit in the head, plus full Jump Jets across all varients.
